Twitter is being a piece and eating my thread, so here is the accounting of a play session where my players took a death priest to a midnight exchange with hags in trade for dirt on the god of death.
The players used a mirror of life trapping to transport the Death Priest (via the timeless demiplane within) so as to avoid any chance that he'd kill himself to escape. #playreports
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To prevent certain gods from watching, they met under a cloudy night. Which neatly blinds the goddesses of Night and Day. They also met on a bridge over running water. A place of transition to further mess with scrying.
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The Hag's themselves suspected a double cross, so they sent the package via squad of trolls. The lead troll had a magic mouth spell on its hand through which it conveyed the terms of the exchange.
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I thought the players might fight, to try to keep it all, but they'd made a non-aggression pact with the hags before this. They have too many foes at the gates and were happy to just kick the Hag-can down the road for "1 year."
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So, anti-climatic as diplomacy often is, they released the priest from the mirror directly into the arms of 6 waiting trolls. Who clubbed him over the head and dragged him off into the night's fog.
Then, it was time for the package. Dirt on the God of Death himself.
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Inside an ebony box was a centuries-old book called "The Folly of Alegeroth." Though, sadly for me the DM, the players cast detect magic on the box before opening it.
So they detected the curse the hags had laid on the book. Cause hags.
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It was a funny one, too. Whomever opened that box was going to be cursed to speak no truths until they'd told 100 elaborate lies.
The curse could also be broken by the telling of a truth kept secret from a truly honest person. (Required in conjunction with remove curse.)
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Anyway, they did the boring thing of casting dispel magic until the box was sanitized.
But we did get to read the tale of how the lonely god of death was played by the goddess of the night's sky. She humiliated him in front of all the other gods at the celestial gala.
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Laughed out of heaven, the death god fled to the mortal realms to brood.
With some history rolls, the players figured out that the book was written by an ancient silver dragon who was the progenitor of the silver dragonborn in the campaign.
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They also figured out that the book dates to before the second war of the gods (which was narrowly averted 600-700 years ago.)
But they don't know why the goddess of the night's sky did it. She's famously whimsical though so she could've just been mean.
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Though the players also know that she's been waging a shadow war to steal the domain of death away from the true god of death. So there's some motive.
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From here, well, there's so so much. One player is a distant descendant of the death god (non-aasimar) so that's a loaded relationship.
Another is a silver dragonborn who had a vision of said ancient silver dragon sleeping wounded in a lost cavern.
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The third player is an aasimar of the day goddess - sister to the night goddess. He's a warlock in direct service no less.
So now the players are keeping secrets from both day and night. Which is causing some real contortions.
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They have to dodge the wrath of two goddesses while trying to figure this out. Before the forces of the death god overwhelm the struggling nation the players are trapped in.
I'm hoping they go after the silver dragon since she's a first-hand account.
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But they've a million priorities currently. The water is boiling at this point in the campaign.
Thus concludes my hag report. I hope it was as good as you'd hoped. ^_^